Thursday, May 9, 2019

About "Days Gone" (PS4): Tips, Trouble, and Why Boozer is a Certifiable D-ck

Image result for days gone images

If you want to skip to Boozer, please scroll.

I’m going to give you the bottom line, first: The game is worth playing. As far as skill-based games go, Days Gone has some valuable gameplay.

Additionally, the game’s protagonist, Deacon St. John, is worth getting to know as you take him around the in-game world of Oregon, which provides some beautiful views and landscapes. Weather-wise, sometimes it rains, sometimes it snows, making for some awkward trekking if you don’t upgrade, or haven’t fully upgraded, your bike. It’s worth noting that the snowy panoramas, as the flakes flutter into bushes and along dirt roads, is pretty and serene, making for an interesting contrast to the game’s otherwise blood-soaked content and body count.

But aside from the obvious work that was put into making Days Gone look vast and vivid, the controls are sloppy. For instance, while Deacon is running from cover-to-cover, hiding from marauder’s or Rippers, or any group of the in-game villainous antagonists, if you’re not careful, he’ll hop right over a wall or obstacle instead of crouching beside it, which immediately gives away his position as he tries to silently take the baddies down one-by-one. Even when your enemies are aware of you as you battle your way through a task in order to earn trust and credits at any one of the game’s camps, Deacon will expose himself (so-to-speak), and quickly get sniped, taking a large portion of his health, or otherwise be shot. It's bad enough that he just stands around in front of an enemy about to take a shot at him while he slowly reloads his firearm, but for the game to sabotage you while you're the one in control, it can be maddening.

Sometimes, the commands don't even work because Deacon is a might too far, causing you to have to press the button again. No harm really comes from this, it's just irritating.

And, if the enemies are closing in while your health is low, your only options are fight or flight, which is fair enough. So, if you need to choose “flight” to try and catch a quick breather in order regain some health via a bandage, which is totally an acceptable and given pointer, even suggested by bloggers and vloggers as a necessary choice, prepare for Deacon take his sweet old time trying to escape a depraved cadre of outlaws as they begin to surround him. It’s about all you can do to hang on to your sanity while you yell at the screen for him to “RUN!”, only to be slaughtered due to faulty gameplay mechanics. In fact, one of Deacon’s abilities comes in the form of amping up his Stamina Core (in addition to Health Core, and Focus), but a lot of good stamina does you if he’s not gonna dart off when you really need him to.

And yet another issue are the Freaker (zombie) hoards. You have the option of battling them throughout the game (and in a small number of cases, the requirement), or keeping quiet and out-of-sight as they pass. If you decide to do so, be prepared to die repeatedly until getting lucky, either dumbly so, or after repeating a series of events so often that you can't help but get good at performing them fluidly, because it's as if the game actually wants you to fail at this particular task.

I managed to take out a hoard strategically, and I was literally struck dumb that I managed to pull it off. I climbed to the top of a gas station roof (and those SOB's can climb, too!), and was able to keep them distracted by throwing an audio bomb immediately followed by a series of pipe bombs and Molotov's until I whittled the hoard down to a handful that I could take out with my trusty spiked bat. I only bothered to try because I really wanted that cache of bounties that I could cash in and upgrade my bike, storage, ammo, and firearms. 

Another slight point of contention is collecting crafting objects that are scattered throughout the world. It’s not so much the objective of having to track them down or happen across them, as that makes sense in a post-apocalyptic world (adding to the game’s immersion as you need to learn how to be resourceful), but it’s the time it takes Deacon to pry open a lock to get to some of the crafty materials. It wouldn’t be so bad if, say, Freakers weren’t able to approach, because while Deek’s in the middle of gaining a new part, it can leave him vulnerable. But I suppose that’s fair enough, as in reality, things of this nature do take some time and finesse. It’s just something to consider during your gameplay; make sure the coast is clear before opening the hood or trunk of a car for stored goodies.

Another irritating, wonky, or flat-out defective mechanic is the dialogue; it doesn’t always match the characters mouths while they’re speaking, and it can take you out of the game during a cinematic.
Days Gone doesn’t seem to have a clear arc for its story-line or that of its characters, and some of the tasks are a bit odd as they seem rather pointless (though no less fun to play). But while these things may make you wonder what the point is, the in-game world is about chaos, after all, even while you try to gain some cohesion in the form of camps while people work to restore some semblance of society.

Cope's ridiculous, conspiracy-mad Radio Show: Radio-Free Oregon... Are you kidding me? This is self-explanatory. Fortunately, you can skip this smug know-it-all by pressing and holding the pad until the icon on-screen notifies you the horror is over.

Also, speaking of contacting Deacon through his earpiece; he receives constant requests. These are necessary as often he's send on a job that will earn him some much needed points and camp cash, but they chime in while you're trying to concentrate on a mission and can't use, or want, the distraction.

I once received no less than four transmissions from people whose communications were just bullshitting while I tried scoping out another hoard, surveying the lay of the land to see if I could successfully wipe them out again and load up on those sweet, sweet bounties.

It's bad enough that Deacon talks to himself, which is understandable where both he and the player is concerned; one would go mad without society to make us feel "safe" and established, so you talk to yourself to keep from going mad. But he talks to himself when you're actually trying to listen to something game-worthy, like eavesdropping on authority transmission that have to do with the story. So when the requests and other minutia come in on the line while you're working, you get rightfully pissy.


Possible spoiler: A personal complaint I have with the game, which I feel is worth noting, is Deacon's best friend and biker buddy, William "Boozer" Gray, who is, at times, a complete pain in the ass. It's not that he's unlikable, but he causes trouble, if only by accident, which, arguably, is the worst kind of trouble because you get the impression that the character is clueless and unaware of either himself, or the dangers of the world they now live in. If you had a friend like this in real life you'd hesitate to take them anywhere, maybe even quit hanging out with them. People like this are selfish and exhausting, even when their pixelated, apparently.

Fair enough, Boozer suffers a bit of bad luck early in the game, and the winds up getting stuck doing menial jobs at camp after convalescing, but this, in turn, brings him down. At one point he drunkenly wanders off, slurring and whining over Deek's earpiece that he's going home, wtf that is.

This causes Deek to have to now track (a drunken) Boozer down. What a pain.

At the end of Boozer's frustrating charade, he sees a swarm of Freakers and decides he's going to bad-ass his way around them and bring as many of them down as he can before they seal his fate. He gets a revolutionist, renegade-y, snarling look on his face, which is always an eye-roller, and tells Deacon to F off, as if. Deacon, always rational and logical, talks his idiot friend out of this bad decision, explaining that he'll have to take Deacon down with him. And while Deek's talking him off the ledge, this angry hoard of monsters, who are only held-up by a collapsed road on the mountain side, has been worked up into a vicious frenzy trying desperately to get at them. It's only once they're perilously close to figuring out they can walk along the hill to the other side, Boozer comes to his senses (so-to-speak, because we know he has very little of these) and they trek home, Boozer riding Bitch where he belongs.

At another point, Deacon feels sorry for Boozer as the latter mournfully wanders off to gardening duty, a task his best suited for. Noticeably envious of Deacon and his understandable acceptance by others as an alpha-dog, Deacon offers to bring Boozer along on a very important mission; why he would do this, I honestly don't know. Obviously, he feels sorry for his friend, but Deacon was there when Boozer drunkenly wandered out of camp, self-involved, so he ought to know better. This is the one truly warranted "fail" Deacon earns. Other than his Boozer involvement, Deacon uses caution and calculation when completing a sensitive or dangerous assignment.

While on this stealthy mission to listen and record a NERO (an in-game federal agency, so you know they're dicks) scientist, having to sneak his way past guards instructed to shoot on sight, Deacon gets back to his bike only to discover that, ta-da, Boozer is nowhere to be found.

Once again, Deacon has to track Boozer down. He eventually finds him in a building holding a dying dog. It's clear that the game wants us to utilize this moment as teachable, showing us an empathetic Boozer and stoic Deacon, who have to (warning) put the dog out of its misery. This moment is supposed to be an example of the buoyancy of humanity in people.

What we actually see is a, yet again, bumbling Boozer needlessly wandering off to do a little "shopping" without using his trusty earpiece and telling his best buddy what he's up to, and rendering himself vulnerable hanging out with a dying animal after he's used to being surrounded by death and dying and undead people. We simply don't have time for this.

Surely, they have run into this scenario many times before, realizing they were unable to stop and do anything because in this version of the world, dying pets are now a staple of everyday life. I know, I know... Once we are in the situation, I agree with helping the dog, and some of you are crying as you read this. But you all know, deep down, that I'm right when I explain we should never have been put in this position in the first place, if only Deacon had left Boozer to his worker-bee duty.

And so what happens, as expected? They wind up having to fight a Boss-load of Rippers, all thanks to Boozer's ineptitude.

There is even a scene in which Boozer is given a very sharp blade, which he immediately starts swinging around, desperately close to his friends and their faces. This man is an irresponsible detriment. I knew giving him that blade was a bad idea the moment Deek and his fail-induced stroke where Boozer is concerned, suggested gifting him with it.

During one of Deek's error-in-judgement episodes, unwisely toting Boozer on these missions, Boozer gratefully chirps that he doesn't know where he'd be if Deacon hadn't [given him the blade]. I know where he'd be, exactly where he belongs... Back at the farm, hoeing and planting, keeping the post-apocalyptic world safe from his gross incompetence.

At this point it's necessary to say that we don't know what Boozer was like before the...unfortunate incident... I like to give him the benefit of the doubt and assume he made better choices before feeling sorry for himself.

Now, I'm not heartless; I do have a care for the guy. He's not a bad person, and he's simply down on his luck. I mean, really down on his luck, when you factor in the post-apocal-ism together with his... unfortunate incident... And by the game's end, he does redeem himself of his poor choices earlier in the game.

So, some helpful pointers? Your aim here, other than shrewdly locking in skill points, is to acquire as much storage as possible by way of saddlebags for your bike, in addition to upgrading the bike itself. Everything else is just strategics and personal preference. The way to earn credits for upgrading is to do jobs, turn in bounties, and provide meat to the camps. You can also help survivors you come across in need of your help, and earn credits by sending them to the camp of your choice, and each option will provide you with what you'll be rewarded with per camp.

**Always keep gas in your bike! Fuel locations show up on your map, and at each location you will be able to find a gas can. Even if you haven't traveled far, and even if you've upgraded your tank to the fullest extent, sill fill it up and keep in the habit because forgetting will more than most likely be completely inconvenient, whether it's because you have to find gas on foot, or because you'll need to combat enemies (and win) before first setting off on foot to find gas.

You can't fast-travel without enough of it, either.

The best camp, imo, is Iron Mike's. Copeland, as mentioned, is a conspiracy nut (even if he is on-mark), Tucker at Hot Springs is basically a taskmaster running an "acceptable" human slave camp. I use the word "acceptable" because it depends on your take of a post-apocalyptic world, and to be fair, everyone should have to pitch in. But driving them hard and making them totally miserable? Not where I send people to, and not where I prefer to do any business unless it's to get gas and take jobs for the sake of the game. Iron Mike's camp is the most logical, democratically republic camp. Also, they have brakes. Hot Springs only seems to have gas and repairs for the bike, with some ammo available. Copeland's camp does have bike upgrades, but he has less than Iron Mike's.

Overall, while the shoddy gaming mechanics may make you want to pull your hair out, and while the premise is, as has been said, “generic”, Deacon St. John is well-constructed protagonist, fleshed out with all kinds of character development. He’s a redeeming facet of the game, and the supporting characters are likable as well. Investing in the character of Deacon St. John and company bumps the game up to a solid B+ in my book, as the game offers hours of play, in addition to challenging aspects that require you to become a master of stealth and skill.

Monday, April 15, 2019

Hunting Advice for Clean-Kill Pelts in Red Dead Redemption II

Personal Experience Advice for Hunting in Red Dead Redemption II

I’m going to do this blog post as quickly as possible, because if there’s one thing I hate, it’s when I need information and someone (usually a nice, helpful sort) who takes the time to post that information also seems to take the time to preface forever and ever before getting to the point.

Okay, so you’ve probably read advice from IGN Wiki Guide, like me, in addition to helpful posts from aforementioned nice, helpful people. You will probably also find that sometimes, despite the image of the animal on the Red Dead II map, or given from IGN, etc., the information is wrong, and you have to do further hunting (via blog posts / pages), and then hope you wind up in the right place. At the end of the day, if you’re like me, you’ve probably found yourself running from one end of the map to the other before hitting on the one correct spot thanks to a post from a player who got it right.

Here are my findings:

(ALWAYS stay on your horse when hunting predators; the horse will startle, usually giving you a chance to not only spot the predator on your HUD, but to then allow you to ready yourself as the predator will typically be put off for a second, giving you an opportunity to rebound and go in for a clean kill.)

Cougars / Improved Arrows

Outside of Strawberry, where the Trapper is located, there is a road located to the East that runs North and South. To locate a 3-star cougar, guaranteed, place a way-point directly over the Trapper icon, and head a bit North. Camp until morning, then get back on the road and head South. Almost immediately after you pass the way-point, start looking for the red dot (cougar) to appear. It should come from the left.

This cougar can usually be counted on to show up in the AM, 3 out of 4 times, although on one play-through, it showed up 1 out of 4. Meh... If it doesn't show up, reload the game and remember to head out in the A.M.!!!

DO NOT use poison arrows as IGN suggests!! I have wasted so much time on that! Use, all the time, an improved arrow. Shoot the cougar right in the face using Dead-Eye as it’s heading straight for you.

Bears / Grizzlies & Black Bears / Springfield Rifle / High Velocity Bullets:

Again, head toward the Trapper outside of Strawberry. Grizzlies, as well as Black Bears, roam this area. You'll often hear the booming roar of a Grizzly, so always be on alert. As for the Black Bear, you'll generally find one running around sporadically, but current enough.

Badgers / Varmint Rifle:

This little asshole... It's like there's 2 badgers in the whole game; one lousy 1-star badger outside of the Braithwaite Manor, and a 3-star located between the N & E in New Hanover.

Between the N&E, near the tree with the dream catchers, and west of the train tracks, the 3-star badger should show up; many people seem to have had luck finding him here, as did I. At first, I didn't think he'd show. Generally, badgers are around in the evening to night. I believe I found mine early evening. 

Whitetail Deer / Whitetail Bucks / Springfield Rifle / High Velocity Bullets:

Whitetails are everywhere. If you have trouble finding these on your own, you're terrible at the game.

BISON / Improved Arrows:

The Bison is another pain in the ass. Ran all over the place until alighting, finally, at Heartland Overflow.

Beavers / Varmint Rifle:

Located at Kamassa River in Roanoke. They'll be around, but one 3-star seems to spawn, constantly, swimming by the dams. DO NOT kill this thing while it's swimming. Wait until it's on land!

Also located (you probably guessed) near the Trapper outside of Strawberry to the south at the stream heading into Lake Owanjila.

Elks / Sniper Rifle (long range like Rolling Block):

Located around the banks and water inlets/outlets of Coattail Pond

Gray Wolf / Springfield Rifle / High Velocity Bullets:

Again, if you can't find this, you're bad at the game. But you can be sure you will have no trouble finding a pack of them repeatedly at night around the Trapper outside of Strawberry. Shoot them all in the face/head; you'll have a great chance of taking down at least 1 3-star gray wolf in the pack.

Coyote / Bow with Improved Arrows or Repeater:

Located around the Trapper outside of Strawberry or Braithwaite Manor, in a addition to many other places. Hunts at night.

Raccoons / Varmint Rifle:

Found near Radley's Pasture near Rhodes. Hunts at night. 

**Most other animals, such as birds, squirrels, rabbits, are generally found all over. My advice, if planning to hunt for specially made clothes at the trapper, or for satchel expansion, or if you're doing the challenges: Make it easy on yourself and try and get a clean kill on almost every animal you come across, using small game arrows when killing small game like birds, squirrels, skunks, etc., etc. 

The reason I suggest this is because sometimes, if you're out hunting specifically, you'll find yourself having to be patient for hours to find a 3-star animal, or get a clean kill if you can't manage to hit the proper location (head). Never try and hunt from your horse; bigger kills like bears or animals that surround you like wolves or cougars,  using Dead -Eye, are typically easy (until your horse throws you and you need to rebound and get straight quickly), but smaller, quicker animals are difficult and you'll probably frustrate yourself when you find a perfect, 3-star only to mess it up into a 2 or 1-star.

Monday, February 11, 2019

Looking for A New Take on The Billy the Kid Tale?

I want to take this opportunity to ask those of who have not purchased books I & 2 of the Bandita Trilogy to go out and get your copies!

Written like no other Billy the Kid saga before its time, it's edgy and humorous (and at times, dark and gritty), and is not your average historian's Billy the Kid!

Told from the perspective of Lucy "Lucky Lu" Howard, our reluctant heroine, all events are accurate and worthy of a read in this, the modern age. I wrote these books with you, dear modern reader, in mind!

So worry not that you'll miss out on eventful facts, but instead appreciate how actively they're brought to life with the advent of supporting characters alongside their historical counterparts!

Visit my webpage: for info. and direction, or be aware that books 1&2 are available via @Amazon and @barnesandnoble in both print and electronic formats.

#amazon #BarnesandNoble #kindle #nook **Also available at independent #bookstores

#historicalfiction #historicalromance #LincolnCountyWar #BillytheKid

Tuesday, January 15, 2019

Social Media Marketing and Solicitation

Some advice for Novelists and other Entrepreneurs alike: 


First thing’s first: Get a brand. For example, my brand is the Little Political Italian Girl from Philly. This is my identifier and it works in my favor; people remember who I am which bodes well for the purchasing of my books.

Now, onto the nitty-gritty: I see a lot of unfitting behavior by authors (and other entrepreneurs); enough to warrant this post in the hopes that I may help a few of you navigate the minefield of selling your projects online. 

As far as authors are concerned, many don’t get it: Our Novels are our offspring. We nurture them - we spend a lot of time researching and learning to get them just right. We sit with them all night long, losing sleep so that we may birth them just right so that they are ready to go out into the world and (hopefully) be enjoyed by others when we decide to share our soul.

It’s hard getting others to understand this, so forget about that.
Having said that, onto bad reviews: When you receive a bad review, don’t use Facebook or any other social media platform to complain about it. Leave it alone and don’t shout it to the world!

Firstly, use that less than illustrious review as a wake-up call to instruct you to self-improve. After all, we’re always self-improving, otherwise, we remain stagnant.

And DO NOT – I repeat, DO NOT -- use your pages to criticize your readers, accusing them of “being too stupid” to understand the meaning and context or your book!

Yes! I’ve seen this and much worse! I’ve seen Facebook pages rife with post after post of a Novelist whining resentfully that their readers are much too illiterate, uninformed, and ignorant to understand their novel. After seeing such accusations, I took it upon myself to read a chapter or two of these particular books, and I can tell you, the writing/stories were in fact not good. Usually these books come from “authors” who produce book after book: One cannot churn out book after book and expect to create a masterpiece. That’s not how it works.

So best case scenario when complaining publicly about a bad review and the audience who’ve read it? The author may be guaranteed they will not receive any further reviews. Worst case scenario? Readers will shun an author’s books all together; nobody wants to buy books from an author who refers to their readers as “idiots”, and behaves poorly, unable to handle a little constructive criticism. It’s amateurish.
Also, you should be using Instagram, Twitter, Facebook Live, and even the dreaded Snapchat (see below under Entrepreneurs on how to maximize your Insta-posts). You can also use Goodreads as a way to give books away via contests, but I’ve since given up on those – the winners rarely post reviews or read your book.


Now, onto my other various entrepreneur friends. I’ve seen many of you complain on Facebook (just like authors) that no one is buying your products. You do not want to do this! If potential buyers suspect that no one is interested in your wares you can probably count on the fact that customers will not be lining up to purchase what you have. You may get a few pity buyers who generally happen to be friends, but you will scare away a theoretically budding lucrative base of clients who might otherwise be interested in your merchandise.

You want to jettison the complaints of unmoved merchandise all together and simply post pictures and descriptions of the merchandise, explaining the value in buying it. There is no reason to let others onto the fact that no one is buying your goods. As mentioned, if no one is buying, it’s a turn off to potential buyers.

Some social media advice: Forget Facebook (all right, not entirely; use Facebook for what it’s worth), and hop onto Instagram using colorful headlines that are sure to grab peoples’ attention, and be sure to use hashtags that fit your merchandise as well as tagging purveyors and other vendors – this could potentially help get you noticed.

You should also invest in a website, and every time you post a pic and description of your work be sure to list your website as well (that goes for your too, authors!)
Hope this helps! If you should have any other questions, please do ask, but I must say that I’ve mapped everything out here for you. Good luck!

Wednesday, September 13, 2017

The Sad Fate of Huston Chapman

The Sad Fate of Huston Chapman

Many of you may not be familiar with the name Huston Chapman. He played a small but fair part in the aftermath of the Lincoln County War.

Huston Chapman was an attorney hired by Susan McSween on behalf of her late husband, Alexander McSween, who was killed July 19th, 1878, on the final eve of the 5-Day-Battle in Lincoln County, New Mexico.

Because the Dolan Faction considered Mr. Chapman to be a continuing nuisance of that war, Dolan had conceived that, should the man be “silenced”, the old feud would be over. Many may be familiar with James Dolan as one of the major players on the opposing side of the Tunstall Faction’s Regulators, and one of the primary instigators in Tunstall’s death, kicking off what would become known as The Lincoln County War, officially ending with McSween’s death.

On the fateful day of his own murder, Huston Chapman was in Lincoln County on business when he had an unfortunate run-in with Jesse Evans (ringleader of a gang called "The Boys", a vicious party of rustlers hired by the Dolan Faction to war with the Regulators) and several other men who were all involved in, of all things, a peace-pact with the Regulators. Huston Chapman suffered from neuralgia, a painful ailment of the face, and was in great discomfort and bandaged up as he strode down the Most Dangerous Street in America. A man by the name of Billy Campbell, dangerous and chief herder to Dolan, stopped Mr. Chapman, demanding to know who he was and why he was there. Chapman, having no healthy sense of fear, and being in a particularly foul mood, refused to humor the man, briskly stating his name and the fact that he was there on business.

The crowd of warring gangs were drunken from celebrating by this point, and Billy Campbell pulled out his gun and demanded the ailing man “dance” for the crowd. Huston Chapman again refused to humor the man, shook his head, and declared that he “[Didn’t] propose to dance for a drunken mob.” Campbell didn’t like the attorney’s tone, and warned him to watch his lip before harassing the man further by ripping the bandage from Chapman’s face. Chapman had lost his patience completely and growled that he wasn’t scared of these men, that he was familiar enough with them to know they’ve tried to frighten him before. Chapman then demanded to know if it was Dolan he was speaking with. Jesse Evans piped up and said it wasn’t, but it was a “damned good friend of his.” It was then that Dolan, who had been standing by, fired his pistol while Campbell’s fired near simultaneously, felling Chapman, who gasped, “My God, I am killed!”

Billy Campbell was ecstatic, excitedly exclaiming that he swore he’d kill Chapman, and now he’s done it. The men went on to continue celebrating and figure out what to do with Chapman’s body, which lay burning from gunpowder in the street.

As many of you may be unfamiliar with Huston Chapman’s story, you may also be just as unfamiliar with the reaction of the notorious brigand Billy the Kid, himself now leader of what remained of the still feared Regulators. If Billy was not quite shocked that these murderous, hard-case types could do something so cold, he was, at the least, disgusted.

Dolan had ordered one of his men to put a pistol in Chapman’s hand so that they could claim Chapman had pulled first and had been killed in self-defense. Dolan’s man was wise enough to decline, but Billy, seeing an opportunity to slip away from the volatile crowd and remove himself from yet another killing that could be pinned on him, offered to place the pistol.  Once safely away from the crowd, he rode hurriedly past Huston Chapman’s body, still smoldering, with his best friend, Tom O’Folliard. He never had any intention of putting that gun in Chapman's lifeless hand.

It was Huston Chapman’s death that Billy used to initialize a parley with Governor Lew Wallace, wherein Billy issued a testimony against men in the Dolan Faction for a chance at having his name cleared; Billy helped secure quite a few jail sentences. But this parley would help seal Billy’s fate absolutely, as the young outlaw skipped town when it was made clear Lew Wallace planned to wash his hands of Billy once the Governor got what he needed. Lew Wallace was called to Lincoln County to clean up the streets, and with Billy’s help, he did just that, at least technically. When Billy had left town after being discarded by the governor, Wallace was displeased. With Wallace's failure to keep his end of the bargain, forcing Billy's hand, any chance of Billy receiving amnesty was wiped from the slate. This also probably played a part in Lew Wallace's decision to eventually publish the infamous $500-dollar reward for Billy’s capture after a posse, gathered for the Kid, accidentally murdered Deputy Sheriff James Carlyle in White Oaks. Wallace ultimately decided offering a reward was the only way to get rid of the Kid for good. 

Spot where Huston Chapman was shot and killed in Old Lincoln, NM, on the Most Dangerous Street in America (Photo taken by Nicole Maddalo Dixon)

Author of the Bandita and Billy the Kid Series, available via Amazon and Barnes and Noble

Visit my website: Nicole Maddalo Dixon, or find me on Twitter: @NMDixonAuthor